A computer program has
beaten a master Go player 3-0
in a best-of-five competition, in what
is seen as a landmark moment for artificial intelligence.
Google's AlphaGo program
was playing against Lee Se-dol in Seoul ,
in South
Korea .
Mr Lee had been confident he
would win before the competition started.
The Chinese board game is
considered to be a much more complex challenge for a computer than chess.
"AlphaGo played
consistently from beginning to the end while Lee, as he is only human, showed
some mental vulnerability," one of Lee's former coaches, Kwon Kap-Yong,
told the AFP news agency.
Mr Lee is considered a
champion Go player, having won numerous professional tournaments in a long, successful career.
Go is a game of two players
who take turns putting black or white stones on a 19-by-19 grid. Players win by
taking control of the most territory on the board, which they achieve by
surrounding their opponent's pieces with their own.
In the first game of the
series, AlphaGo triumphed by a very narrow margin - Mr Lee had led for most of
the match, but AlphaGo managed to build up a strong lead in its
closing stages.
After losing the second
match to Deep Mind, Lee Se-dol said he was "speechless"
adding that the AlphaGo machine played a "nearly perfect
game".
The two experts who provided
commentary for the YouTube stream of for the third game said that it had been a
complicated match to follow.
They said that Lee
Se-dol had brought his "top game" but that AlphaGo had
won "in great style".
The AlphaGo system
was developed by British computer company DeepMind which was bought by Google
in 2014.
It has built up its
expertise by studying older games and teasing out patterns of play. And,
according to DeepMind chief executive Demis Hassabis, it has also spent a lot of time just
playing the game.
"It played itself,
different versions of itself, millions and millions of times and each time got
incrementally slightly better - it learns from its mistakes," he told the
BBC before the matches started.
This virtuous
circle of constant improvement
meant the super computer went into the five-match series stronger than when it
beat the European champion late last year.
Web address: http://www.bbc.com/news/technology-35785875
Introduction Analysis:
What: Google's AlphaGo
beats Go master Lee Se-dol
Who: AlphaGo, Lee Se-dol, Kwon Kap-Yong
Where: Seoul, in South Korea.
Key words:
artificial intelligence人工智能
agency機構
tournaments比賽
triumphed勝利
executive行政人員
virtuous circle良性循環
A computer program has
beaten a master Go player 3-0
in a best-of-five competition, in what
is seen as a landmark moment for artificial intelligence.
Google's AlphaGo program
was playing against Lee Se-dol in Seoul ,
in South
Korea .
Mr Lee had been confident he
would win before the competition started.
The Chinese board game is
considered to be a much more complex challenge for a computer than chess.
"AlphaGo played
consistently from beginning to the end while Lee, as he is only human, showed
some mental vulnerability," one of Lee's former coaches, Kwon Kap-Yong,
told the AFP news agency.
Mr Lee is considered a
champion Go player, having won numerous professional tournaments in a long, successful career.
Go is a game of two players
who take turns putting black or white stones on a 19-by-19 grid. Players win by
taking control of the most territory on the board, which they achieve by
surrounding their opponent's pieces with their own.
In the first game of the
series, AlphaGo triumphed by a very narrow margin - Mr Lee had led for most of
the match, but AlphaGo managed to build up a strong lead in its
closing stages.
After losing the second
match to Deep Mind, Lee Se-dol said he was "speechless"
adding that the AlphaGo machine played a "nearly perfect
game".
The two experts who provided
commentary for the YouTube stream of for the third game said that it had been a
complicated match to follow.
They said that Lee
Se-dol had brought his "top game" but that AlphaGo had
won "in great style".
The AlphaGo system
was developed by British computer company DeepMind which was bought by Google
in 2014.
It has built up its
expertise by studying older games and teasing out patterns of play. And,
according to DeepMind chief executive Demis Hassabis, it has also spent a lot of time just
playing the game.
"It played itself,
different versions of itself, millions and millions of times and each time got
incrementally slightly better - it learns from its mistakes," he told the
BBC before the matches started.
This virtuous
circle of constant improvement
meant the super computer went into the five-match series stronger than when it
beat the European champion late last year.
Web address: http://www.bbc.com/news/technology-35785875
Introduction Analysis:
What: Google's AlphaGo beats Go master Lee Se-dol
Who: AlphaGo, Lee Se-dol, Kwon Kap-Yong
Where: Seoul, in South Korea.
Web address: http://www.bbc.com/news/technology-35785875
Introduction Analysis:
What: Google's AlphaGo beats Go master Lee Se-dol
Who: AlphaGo, Lee Se-dol, Kwon Kap-Yong
Where: Seoul, in South Korea.
Key words:
artificial intelligence人工智能
agency機構
tournaments比賽
triumphed勝利
executive行政人員
virtuous circle良性循環